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US engineers develop wearable, textile-based device

05 Sep '23
5 min read
Pic: Rice University
Pic: Rice University

Insights

  • Rice University engineers have developed wearable textile devices that use haptic feedback to enhance sensory inputs, aiding people with visual or auditory impairments.
  • The system, which includes a belt and textile sleeves, utilises fluidic signals to control haptic cues such as vibration, tapping, and squeezing.
  • These cues can guide users in real-world navigation.
A wearable, textile-based device has been developed by Rice University engineers that could help declutter, enhance — and, in the case of impairments — compensate for deficiencies in visual and auditory inputs by tapping this underused sensory resource.

“Technology has been slow to co-opt haptics or communication based on the sense of touch,” said Barclay Jumet, a mechanical engineering PhD student who is the lead author on a study published in Device. “Of the technologies that have incorporated haptics, wearable devices often still require bulky external hardware to provide complex cues, limiting their use in day-to-day activities.”

The system of haptic accessories built by the Rice labs of Daniel Preston and Marcia O’Malley reduces the need for hardware by programming haptic cues into the textile structure of the wearables using fluidic control, building on an approach described in prior work.

“With a traditional control system using voltage and current, you’d typically need many electronic inputs to achieve complex haptic cues,” said Preston, an assistant professor of mechanical engineering at Rice whose lab explores the intersection of energy, materials and fluids. “In this device, we’ve offloaded a lot of that complexity to the fluidic controller and require only a very limited number of electronic inputs to provide sophisticated haptic stimulation.”

Comprised of a belt and textile sleeves, the wearables rely on fluidic signals — such as pressures and flow rates — to control the delivery of complex haptic cues, including sensations like vibration, tapping and squeezing. A small, lightweight carbon dioxide tank affixed to the belt feeds airtight circuits incorporated in the heat-sealable textiles, causing quarter-sized pouches — up to six on each sleeve — to inflate with varying force and frequency.

In an experiment demonstrating the device’s utility for real-world navigation, these cues served as directions guiding a user on a mile-long route through the streets of Houston. In another experiment, a user outlined invisible Tetris pieces in a field by following the directions conveyed to them through the haptic textiles.

“The belt incorporates a slimmed-down version of the electronic control system that might otherwise be required,” Jumet said. “In this case, we had twelve pouches across two sleeves progressively inflated to indicate one of four directions: forward, backward, left or right. So instead of requiring twelve electronic inputs, we embed that complexity into the sleeve and are able to use only four inputs — a reduction by two-thirds.

“In the future, this technology could be directly integrated with navigational systems, so that the very textiles making up one’s clothing can tell users which way to go without taxing their already overloaded visual and auditory senses — for instance by needing to consult a map or listen to a virtual assistant.”

Moreover, the wearable textile device could incorporate other sensing and control mechanisms to allow users with limited vision or hearing to detect obstacles and navigate dynamic environments in real time.

“Devices like this could, for instance, be helpful for people suffering from hearing loss,” said O’Malley, chair of the department of mechanical engineering and the Thomas Michael Panos Family Professor in Mechanical Engineering, Electrical and Computer Engineering, Bioengineering and Computer Science at Rice.

Cochlear implants can restore speech perception for people with severe hearing loss, but the literature shows that these individuals still struggle to understand speech in noisy environments and can experience difficulty locating the sources of sounds. Haptic feedback has the potential to enhance cochlear implant performance or make lip-reading easier for patients, the university said in a press release.

“You’ll have better recognition and interpretation of the sounds processed by the cochlear implant if they’re reinforced with haptic cues conveying the same information encoded in a different way,” O’Malley said.

Another application example is restoring the sense of touch for an amputee by embedding sensors on a prosthesis to gather data that the wearables could relay as haptic feedback elsewhere on the body.

“The haptic feedback experienced by the user would in this case be directly correlated with the actions they’re taking,” said O’Malley, who directs the Mechatronics and Haptic Interfaces Lab at Rice. “One of the big advantages with using these smart textiles for haptic devices is that they bring a lot more freedom and flexibility to the design space. We’re no longer constrained by the size or geometry of components that need to be incorporated into a design.”

The heat-sealable textiles are resilient to wear and tear, making the device suitable for intensive daily use.

“We tested the durability of our haptic textiles by washing a device 25 times then cutting it open with a knife and ironing a textile patch over the cut,” Jumet said. “It continued to work as intended after repeated washing, cutting and repairing.”

Jumet expressed the hope that, in addition to serving as the basis for medically-useful applications, haptic textiles could “enable a more immersive and seamlessly-connected world.”

“Instead of a smart watch with simple vibrational cues, we can now envision a ‘smart shirt’ that gives the sensation of a stroking hand or a soft tap on the torso or arm,” he said. “Movies, games and other forms of entertainment could now incorporate the sense of touch, and virtual reality can be more comfortable for longer periods of time.”

Fibre2Fashion News Desk (RR)

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